Tema: Rsorder Hope that the players who are facing The Nightmare come out ok
For more than two decades players have been able to travel into RuneScape and discover a vast experience that is both fascinating and a community with OSRS gold to connect with. Players are now able to leverage the relationships they've made over the years to face the latest task within Old School RuneScape, the Nightmare of Ashihama- an entirely new game that allows more than 80 players simultaneously.
If you die in dying during Nightmare of Ashihana will be an unintentional inconvenience, but the usual rules are in place. The most hardcore Iron players who die while fighting The Nightmare will lose their status. Other players will be required be able to shell out the NPC 60.000 coins to get their equipment returned from The Nightmare's boss battle. This isn't cheap, but it's less than what the Runescape player who spent $62.000 on the game spent.
Hope that the players who are facing The Nightmare come out okay. These kinds of events create Runescape among the most popular ever MMORPGs. If it's a good thing it will continue to be like it in the coming years.
A variety of games are frequently mentioned in the ongoing discussion about microtransactions within video games. Star Wars Battlefront 2. FIFA, NBA 2K, and Pokemon Go are all examples of games that are frequently brought up in connection with the subject of gaming addiction and gambling. Another game that's not however, and perhaps should be in the future, is Runescape. One Runescape player has reported spending more than PS50.000. which is $62.000. In less than a year. This is limited by the developer's own purchase limit.
A Kotaku review of the UK's latest inquiry of "Immersive and addictive technology" described the victim of Jagex's powerful Runescape microtransactions. In the report is a mention of "a citizen who's son has accumulated substantial debts." The son was reported to have spent more than $62.000 playing Runescape within a single year. This debt is said to have "caused substantial financial damage" to the boy as well as his parents. The report states that Jagex could not take "direct steps" due to parents concern because of "data security reasons."
The report also described Jagex's monetization plan in Runescape and a conversation with Director of Player Experience Kelvin Plomer. The report states that Plomer stated that Runescape players "can possibly spend as much as PS1.000 every week or PS5.000 every month" prior to the cap that Jagex has set. will stop any further purchases. The cap was put intended to deter extreme fraud, which suggests that it was able to help this family avoid more severe debt only by accident.
Although the UK report isn't clear which microtransactions players may pay for, Kotaku cites the likeliest mechanisms for monetization. Runescape includes a system called Treasure Hunter, featuring treasure chests with random loot in their contents. Keys to open these chests which are rewarded with gameplay-impacting loot can be purchased using real money. Runescape also offers more conventional microtransactions as well as subscriptions for battle passes, and other premium options. However, it's the loot chests that are likely to harm those who are vulnerable.
It was the UK investigation and report concluded that loot box use should be controlled in the same way as gambling. This is why the UK authorities haven't taken steps in the direction of this suggestion, but it could in the near future. The Runescape Treasure Hunter chests certainly fit the definition with RS gold for sale of a treasure chest however it's not certain if the new laws on gambling will safeguard those who are vulnerable, like the player who gambled $62.000. Adults can legally gamble of course.